Call of Duty Archives - Sudairy https://sudairy.com/tag/call-of-duty/ Covering the Business of Content Creation, Gaming, and Esports Tue, 08 Nov 2022 16:11:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.1 https://sudairy.com/wp-content/uploads/2020/07/cropped-sudairyicon-32x32.jpg Call of Duty Archives - Sudairy https://sudairy.com/tag/call-of-duty/ 32 32 Activision Says Modern Warfare 2 Hits Record Sales Numbers https://sudairy.com/news/activision-says-modern-warfare-2-hits-record-sales-numbers/?utm_source=rss&utm_medium=rss&utm_campaign=activision-says-modern-warfare-2-hits-record-sales-numbers https://sudairy.com/news/activision-says-modern-warfare-2-hits-record-sales-numbers/#respond Tue, 08 Nov 2022 16:11:58 +0000 https://sudairy.com/?p=9790 Activision says that Call of Duty Modern Warfare 2 has sold through more than $1 billion in its first ten days, a new record for the series beating out the 2012 release of Call of Duty: Black Ops 2, which clocked $1 billion in 15 days. Furthermore, Activision claims Modern Warfare 2 is the “highest […]

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Activision says that Call of Duty Modern Warfare 2 has sold through more than $1 billion in its first ten days, a new record for the series beating out the 2012 release of Call of Duty: Black Ops 2, which clocked $1 billion in 15 days.

Furthermore, Activision claims Modern Warfare 2 is the “highest grossing entertainment opening of 2022”, according to the report.

The newest records build on Modern Warfare II’s momentum:

  • Modern Warfare II is the highest grossing entertainment opening of 2022.
  • Modern Warfare II is the #1 top selling opening in franchise history topping $800 million in sell-through following its first three days of release.
  • On November 16, the run continues with the release of Call of Duty: Warzone™ 2.0.

“Our developers, along with our entire Activision Blizzard team, are the backbone of our unwavering commitment to serve our hundreds of millions of players around the world. I am so proud of the extraordinary efforts from our Call of Duty teams and the records they have achieved with Modern Warfare II. Connecting the world through joy, fun and the thrill of competition is the key to our success. Modern Warfare II has provided this to millions of players faster and with greater satisfaction than ever before,” said Bobby Kotick, CEO, Activision Blizzard.

“The incredible momentum driving Modern Warfare II is a direct reflection of the energy and passion of the Call of Duty community,” said Johanna Faries, General Manager, Call of Duty. “As we look ahead to an unprecedented level of support for Modern Warfare II and Warzone 2.0’s launch next week, we are motivated to deliver again for the best player community in the world.”

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Playstation Calls Xbox’s Call of Duty Offer “inadequate on many levels” https://sudairy.com/console/playstation-calls-xboxs-call-of-duty-offer-inadequate-on-many-levels/?utm_source=rss&utm_medium=rss&utm_campaign=playstation-calls-xboxs-call-of-duty-offer-inadequate-on-many-levels https://sudairy.com/console/playstation-calls-xboxs-call-of-duty-offer-inadequate-on-many-levels/#respond Wed, 07 Sep 2022 19:05:07 +0000 https://sudairy.com/?p=9663 Microsoft has promised to keep Call of Duty games available on PlayStation for three years beyond the current agreement between Activision and Sony and Playstation CEO Jim Ryan is calling the offer “inadequate on many levels”. Microsoft has a deal in place to buy Activision Blizzard, the publisher behind Call of Duty, for around $69 […]

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Microsoft has promised to keep Call of Duty games available on PlayStation for three years beyond the current agreement between Activision and Sony and Playstation CEO Jim Ryan is calling the offer “inadequate on many levels”.

Microsoft has a deal in place to buy Activision Blizzard, the publisher behind Call of Duty, for around $69 billion, but the deal has been scrutinized by competitions regulators, including the UKs Competition and Market Authority, with concerns that Microsoft could end up “withholding or degrading” Activision Blizzard works from other consoles or even subscription services.

Ryan spoke out about the offer.

“I hadn’t intended to comment on what I understood to be a private business discussion, but I feel the need to set the record straight because Phil Spencer brought this into the public forum,” Ryan said, according to Gamesindustry.biz.

“Microsoft has only offered for Call of Duty to remain on PlayStation for three years after the current agreement between Activision and Sony ends. After almost 20 years of Call of Duty on PlayStation, their proposal was inadequate on many levels and failed to take account of the impact on our gamers. We want to guarantee PlayStation gamers continue to have the highest quality Call of Duty experience, and Microsoft’s proposal undermines this principle.”

 

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Call of Duty Black Ops Cold War and Warzone Season 4 Reloaded Roadmap Arrives https://sudairy.com/featured/call-of-duty-black-ops-cold-war-and-warzone-season-4-reloaded-roadmap-arrives/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-black-ops-cold-war-and-warzone-season-4-reloaded-roadmap-arrives https://sudairy.com/featured/call-of-duty-black-ops-cold-war-and-warzone-season-4-reloaded-roadmap-arrives/#respond Tue, 13 Jul 2021 14:56:41 +0000 https://sudairy.com/?p=9182 July is an exciting month for fans of Call of Duty: Black Ops Cold War and Warzone as a ton of new content is set to arrive on July 15th. The next Zombies map, Mauer Der Toten, is one of the exciting things coming in just a few days, along with a classic Multiplayer map, […]

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July is an exciting month for fans of Call of Duty: Black Ops Cold War and Warzone as a ton of new content is set to arrive on July 15th.

The next Zombies map, Mauer Der Toten, is one of the exciting things coming in just a few days, along with a classic Multiplayer map, and a host of other meta-changing tweaks.

The details were outlined over on the official blog:

 

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Call of Duty: Warzone Actress Gets Two Cheaters Banned on Twitch https://sudairy.com/featured/call-of-duty-warzone-actress-gets-two-cheaters-banned-on-twitch/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-warzone-actress-gets-two-cheaters-banned-on-twitch https://sudairy.com/featured/call-of-duty-warzone-actress-gets-two-cheaters-banned-on-twitch/#respond Mon, 15 Mar 2021 15:42:35 +0000 https://sudairy.com/?p=9061 Two streamers on Twitch are now banned for cheating while playing Call of Duty: Warzone after the voice actor for Mara took noticed of their activity while hosting a stream and called them out on Twitter. Alex Zedra, the voice behind Mara who is an operator character in the game, who is also a twitch […]

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Two streamers on Twitch are now banned for cheating while playing Call of Duty: Warzone after the voice actor for Mara took noticed of their activity while hosting a stream and called them out on Twitter.

Alex Zedra, the voice behind Mara who is an operator character in the game, who is also a twitch streamer took two cheaters, a boyfriend and girlfriend duo, who were using aimbots during a Warzone tournament that took place on Friday, March 12th.

Zedra had hosted one of the streamers in question, at the conclusion of one of her own twitch streams, and immediately took the cheaters to task on social media.

Another person came in and called out the boyfriend, highlighting his VODs and his arrogant behavior/talking trash albeit cheating the entire time.

Banned. GOOD!

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NICKMERCS Discusses Call of Duty DMR Nerf https://sudairy.com/featured/nickmercs-discusses-call-of-duty-dmr-nerf/?utm_source=rss&utm_medium=rss&utm_campaign=nickmercs-discusses-call-of-duty-dmr-nerf https://sudairy.com/featured/nickmercs-discusses-call-of-duty-dmr-nerf/#respond Fri, 08 Jan 2021 17:09:50 +0000 https://sudairy.com/?p=8594 Popular streamer Nick ‘NICKMERCS’ Kolcheff has shared his thoughts on the recent nerf of the DMR in Call of Duty, expressing his disappointment while offering his ideas on how to best handle nerfing the weapon. The DMR has been a major topic of conversation since it’s arrival in Season 1, and despite a number of […]

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Popular streamer Nick ‘NICKMERCS’ Kolcheff has shared his thoughts on the recent nerf of the DMR in Call of Duty, expressing his disappointment while offering his ideas on how to best handle nerfing the weapon.

The DMR has been a major topic of conversation since it’s arrival in Season 1, and despite a number of nerfs it seems the weapon is still dominant and overly powered.

We all thought this was the biggest win in a minute man, I mean DMRzone is getting crazy. We’re sick of it, I’m sick of it. Nobody wants to do it anymore. It hurts, it’s pain, we’re done” NICKMERCS said in a new video posted on YouTube.

“Raven Software said they reduced the headshot damage from a two-tap to a three-tap, but, hey man, you can shoot that thing so damn fast that it doesn’t even matter” he went on the say.

“I think the best thing they could do is change the ammo to sniper ammo, and slow down the rate of fire a little bit. That might make it a much harder weapon to use.”

Check out his video below:

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Treyarch Details Mid-Season One Update for Call of Duty: Black Ops Cold War https://sudairy.com/featured/treyarch-details-mid-season-one-update-for-call-of-duty-black-ops-cold-war/?utm_source=rss&utm_medium=rss&utm_campaign=treyarch-details-mid-season-one-update-for-call-of-duty-black-ops-cold-war https://sudairy.com/featured/treyarch-details-mid-season-one-update-for-call-of-duty-black-ops-cold-war/#respond Fri, 08 Jan 2021 16:33:55 +0000 https://sudairy.com/?p=8581 Treyarch has provided some insight into the mid-Season One update for Call of Duty: Black Ops Cold War that is set to arrive on Thursday, January 14th. The developer outlined what’s in store via new patch notes that were listed on their official website. More MP and Zombies content is on the way, along with […]

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Treyarch has provided some insight into the mid-Season One update for Call of Duty: Black Ops Cold War that is set to arrive on Thursday, January 14th.

The developer outlined what’s in store via new patch notes that were listed on their official website.

More MP and Zombies content is on the way, along with bug fixes, updates for Daily and Season Challenges, crash fixes in Zombies, a mini-map visibility fix of the H.A.R.P. in Hardcore, along with more.

Additionally, a new 6v6 mode called Dropkick arrives and it focuses on players fighting for control of nuclear codes. The new Fireteam map is called Sanatorium and Zombies gets the new Cranked mode.

You can check out all the details on their official website.

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Twitch Streamer Banned for Accidentally Showing Cheats During Call of Duty Stream https://sudairy.com/streamers/twitch-streamer-banned-for-accidentally-showing-cheats-during-call-of-duty-stream/?utm_source=rss&utm_medium=rss&utm_campaign=twitch-streamer-banned-for-accidentally-showing-cheats-during-call-of-duty-stream https://sudairy.com/streamers/twitch-streamer-banned-for-accidentally-showing-cheats-during-call-of-duty-stream/#respond Mon, 13 Jul 2020 16:03:55 +0000 https://sudairy.com/?p=1579 Twitch streamer TwistedBear has been banned from the streaming platform following a recent Call of Duty stream where he accidentally showed the cheats he was using while broadcasting live. The streamer seemed completely unaware that his cheating software was visible as he competed in a Call of Duty online match. A clip of the offense […]

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Twitch streamer TwistedBear has been banned from the streaming platform following a recent Call of Duty stream where he accidentally showed the cheats he was using while broadcasting live.

The streamer seemed completely unaware that his cheating software was visible as he competed in a Call of Duty online match.

A clip of the offense quickly went viral, and you can see the YouTube video below. It also was posted on Reddit, Twitter, and other social media platforms.

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Call of Duty: Black Ops 4 1.09 Patch https://sudairy.com/pc/call-of-duty-black-ops-4-1-09-patch/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-black-ops-4-1-09-patch https://sudairy.com/pc/call-of-duty-black-ops-4-1-09-patch/#respond Tue, 11 Dec 2018 16:27:42 +0000 https://playerreadyup.com/?p=2921 A brand new patch has added a host of new things for Call of Duty Black Ops 4, including some new additions to Blackout. Treyarch sent out the following message regarding the update: “On December 11, Operation Absolute Zero launches for free on PS4, including a new Specialist and weapons in MP and Blackout, the […]

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A brand new patch has added a host of new things for Call of Duty Black Ops 4, including some new additions to Blackout.

Treyarch sent out the following message regarding the update:

“On December 11, Operation Absolute Zero launches for free on PS4, including a new Specialist and weapons in MP and Blackout, the debut of Hijacked and the ARAV vehicle in Blackout, all-new features in Zombies, our revamped Black Market, and much more! To set the stage, we’ve begun rolling out our new 1.09 title update a little early this week starting on PS4, with other platforms to follow.

First up, Multiplayer: We’ve added Nuketown Custom Games, improved melee and Purifier reliability, reduced Titan effectiveness, updated transition stages for Diamond and Dark Matter camos, improved stability, and made several other quality-of-life updates to the game. Read on below for the full list.

We’ve also made fundamental design changes to the map, audio, and Armor in Blackout with this update, including adjustments to the SDM and Spitfire to better balance out the weapon classes, environmental changes to key destinations around the map, and more. See the Blackout section of our patch notes below and jump into the game to find out what’s new across the entire Blackout map, just in time for the holidays.

Our 1.09 update marks the launch of the first of this week’s three new Zombies features with the addition of Daily Tier Skip credit for Zombies! With this update, Zombies players can now earn a bonus Black Market Tier skip by completing 15 rounds in one match of Classic Zombies. We’ve also implemented new high-round fixes in Zombies as we gear up for more new content coming this week, as well as fixes for specific crashes that could occur across each of our four current maps. This is our initial wave of fixes targeted at high-round play, and should result in a smoother Zombies experience for all players.”


SUMMARY

  • Blackout map visual and environmental updates
  • Blackout audio and Armor design updates
  • Blackout weapon balancing (SDM and Spitfire)
  • Improved MP melee reliability
  • Updates to Prophet, Firebreak, and Seraph
  • Nuketown, Gun Game, and Safeguard added to Custom Games
  • Various MP Challenge fixes
  • Daily Tier Skips and high-round fixes in Zombies
  • Stability improvements in MP and Zombies
  • Character customization improvements
  • Options added: Global ADS sensitivity, tap to reload in Blackout

PS4

We’ve made the following changes on PS4 in our 1.09 update, with Xbox One and PC to follow:

Multiplayer

  • Weapons
    • Melee
      • Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods.
    • Titan
      • Reduced ADS flinch mitigation (also applies in Blackout and Zombies).
  • Specialists
    • Prophet
      • Reduced Tempest ammo count from 14 to 10.
      • Additional tuning to Tempest accuracy incoming soon.
    • Firebreak
      • Purifier now more reliably connects with enemies.
    • Seraph
      • Increased Annihilator earn rate.
  • Gameplay
    • EKIA credit can now carry over after respawn when a player damages an enemy and dies before their teammate finishes that enemy off.
    • EKIA credit will now clear after 5 seconds from last damage dealt.
  • Custom Games
    • Added Nuketown to the Custom Games map list.
    • Added Gun Game to the Custom Games mode list.
    • Added Safeguard to the Custom Games mode list.
    • Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the 4th round.
  • Scorestreaks
    • RC-XD
      • Addressed an issue that prevented activating a second RC-XD after one was already used.
    • Drone Squadron
      • Start-of-round restriction timer is now applied to the Drone Squadron.
    • Gunship
      • Resolved an issue where some Gunship shots could impact the Gunship aircraft.
  • Challenges
    • Not Outgunned
      • Not Outgunned Challenge now properly tracks progress in Heist and Control.
    • Ninja
      • Ninja Challenge now properly tracks progress in Heist.
    • Surf’s Up
      • Surf’s Up Challenge now properly tracks progress in Domination around contested points.
    • Threat Neutralized
      • Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination.
      • Threat Neutralized Challenge now properly tracks progress in Control.
  • Weapon Camos
    • Modified requirements for Diamond and Dark Matter active visual stages to transition every 5 kills (not only kills without dying) and not reset on death.
    • Modified Killathon Reactive Camo to activate visual stages every 5 kills (not only kills without dying) and not reset on death.
  • Stability – Fixed crashes that could occur:
    • When launching Custom Games with Custom Classes or Specialist Draft disabled.
    • When a player disconnected while escorting the Robot in Safeguard.
    • When attempting to attribute score to players that disconnected.
    • When a disconnected enemy caused damage to a player’s equipment in certain circumstances.
    • When the player’s Attack Helicopter was destroyed.
    • When attempting to destroy a vehicle when out of bounds.
  • Miscellaneous
    • Addressed an issue where players with Diamond Camo equipped could face a different direction in third person.
    • Addressed an issue where attempting to fire an empty weapon could leave the shot count at 1, preventing the use of the Mesh Mine.
    • Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes.
    • Secondary weapons now show in the Specialist Draft if no primary weapon is equipped.

Blackout

Audio

We’ve made the changes below with the goal of creating more predictability around when a player can hear another player’s footsteps, as well as a pass on unrelated game audio that could significantly impact footsteps. We intend to perform additional tuning on unrelated gameplay audio that egregiously impacts the player’s ability to hear other players moving in the world. Details include:

  • Occlusion
    • When players don’t have line of sight to another player, some of the sounds those players make are occluded using an audio filter. This filter subtracts some of the lower frequencies (AKA “bass”) to help to create a distinction between players who are in very close proximity to other players, but not necessarily in the same structure.
      • Changed occlusion levels to prevent situations that could make footsteps nearly inaudible.
      • Refactored occlusion code to properly occlude specific materials and buildings that were missing occlusion.
      • Terrain now occludes properly.
      • Fixed issues with garage doors that kept them from occluding properly when opening and closing them.
  • Distances
    • Rebalanced the distances at which players can hear first hear someone approaching.
    • Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds.
  • Gameplay Modifiers
    • Awareness and Dead Silence Perks have been changed accordingly with the new distance settings for footstep audio.
  • Directionality
    • Lowered the reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1.
  • First and Third Person
    • Further lowered the first-person footstep volume that players hear themselves make.
    • Further lowered volume of teammates’ footsteps.
    • Decreased first-person weapon audio slightly to balance with third-person weapons heard by others.
    • Addressed an issue with first-person splash audio where jumping into water sounded louder than it should.
  • Environment
    • Lowered volume on the main ambient blend track (the overall sound made by the environment that players always hear, varying by map location and elevation), allowing subtler gameplay cues to be more audible more often, including footsteps.
    • Reduced volume and distance that garage doors can be heard from.
    • Modified the volume and distances that opening Stashes can be heard from.

Armor Redesign

Armor has been completely overhauled in Blackout. Our goals for these changes are to allow Armor to survive multiple engagements, and to reward players for taking out an enemy and destroying the enemy’s Armor in the process. While coming out of an engagement on the winning side feels good, it doesn’t feel good to have your Armor destroyed with each engagement you find yourself in. As such, players can find and use Armor Plates to repair damaged Armor, which are applied from your Inventory on all platforms, and from both the Inventory or the Quick Equip menu on consoles.

It takes approximately two seconds to use an Armor Plate to repair a segment of damaged Armor. One Armor Plate will repair a single Armor pip, regardless of Armor level. We will closely monitor the amount of available Armor Plates in the world and make adjustments quickly as needed. Details include:

  • Armor Plate Locations
    • In enemy Death Stashes after destroying the Armor of an opponent.
    • In Equipment Stashes.
    • More rarely, on the ground as a lootable item.
  • Durability
    • Armor durability has been increased, allowing Armor to last longer through an engagement.
    • Armor durability indicators have been updated to display individual pips of Armor.
  • Damage Mitigation
    • The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values.

Map Changes

  • Overall
    • Added seasonal changes to foliage and softer winter lighting across the entire map.
  • Hydro Dam
    • Added elevators to allow players to get up and down in alternative ways.
    • Provided additional cover on the rooftops of both major buildings.
    • Opened additional rooms between the generator buildings.
  • Factory
    • Opened 3 previously sealed buildings to offer additional looting opportunities.
    • Added 2 new pipes to allow players to navigate between structures in alternative ways.
    • 2 previously closed train cars are now accessible.
    • 13 containers are now accessible.
  • Nuketown Island
    • Opened up 4 previously closed garages throughout Nuketown Island.
  • Map Boundaries
    • Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including:
      • Fence along the northern boundary of the map.
      • Power lines along the eastern side of the map.
      • Pipeline along the southern border of the map.
    • The mini-map now reflects the location of these boundaries.

Weapon Balance

  • SDM
    • Reduced damage.
    • Increased ADS time in and out.
    • Increased recoil.
  • Spitfire
    • Reduced damage.
    • Increased recoil.

General

  • Smoke Trails
    • Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location.
  • Reloading
    • Added a new option in the Blackout Options menu to enable reloading by tapping the reload button, rather than releasing the reload button.
  • Zombies in Blackout
    • Zombies will now have a chance to drop ammo when killed.

Zombies

  • Tier Progression
    • Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day.
  • Stability
    • High Rounds
      • Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps.
    • General – Fixed crashes that could occur:
      • During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used.
      • When every player disconnected before the match started.
      • When the player disconnected while certain audio played.
      • When sharing a Mystery Box weapon.
      • In rare cases when using the Scepter of Ra.
      • In rare cases when enemies transformed into Catalysts or Blightfathers.
      • In rare cases when taking damage to Armor.
      • In rare cases when a player disconnected after using a trap.
    • Voyage of Despair – Fixed crashes that could occur:
      • During steps 4 or 7 of the Main Quest.
      • When the player disconnected while using the Kraken.
      • When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst.
      • When a player disconnected while reviving another player.
      • In rare cases when using the Sentry or Ragnarok DG-5.
    • IX – Fixed crashes that could occur:
      • In rare cases while Perk statues randomly cycled.
      • In rare cases while using the Hammer of Valhalla.
      • In rare cases during special rounds in IX.
      • In rare cases when using Serpent’s Kiss on large group of Zombies.
    • Blood of the Dead – Fixed crashes that could occur:
      • When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur.
      • In certain cases during step 3 of Main Quest.
      • In rare cases when throwing the Hell’s Retriever at the bird during step 2 of the Main Quest.
      • In rare cases when using the Acid Trap in the Cafeteria.
      • In rare cases during the prison breakout step in the Main Quest.
      • In rare sound-related cases tied to the Spectral Shield.
      • In Theater Mode while spectating Richtofen when initiating the Magmagat quest.
    • Classified – Fixed crashes that could occur:
      • When entering codes during the Classified Wonder Weapon quest.
      • In rare cases when using teleporters.

General

  • Character Customization
    • Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit.
    • Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items.
  • Weapon Camos
    • Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab.
  • Weapon Reticles
    • Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab.
  • Options (Global)
    • Added ADS Sensitivity Options for both high zoom optics and regular weapons.
  • Specialist HQ
  • Improved stability with Ajax’s Combat Training mission.

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Call of Duty: Black Ops 4 Update Has Arrived https://sudairy.com/playstation/call-of-duty-black-ops-4-update-has-arrived/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-black-ops-4-update-has-arrived https://sudairy.com/playstation/call-of-duty-black-ops-4-update-has-arrived/#respond Wed, 14 Nov 2018 16:49:06 +0000 https://playerreadyup.com/?p=2826 A brand new update arrived on Tuesday for Call of Duty: Black Ops 4 and it marks the arrival of Nuketown, which is available one week early on Playstation 4. Here are the full patch notes, according to Treyarch’s post on Reddit: The following updates are now live on PS4, with other platforms to follow next week: […]

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A brand new update arrived on Tuesday for Call of Duty: Black Ops 4 and it marks the arrival of Nuketown, which is available one week early on Playstation 4.

Here are the full patch notes, according to Treyarch’s post on Reddit:

The following updates are now live on PS4, with other platforms to follow next week:

Multiplayer

  • Nuketown MP map added to the Nuketown playlist.

  • Nuketown Featured Playlist added.

Blackout

  • Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!

  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.

Black Market

  • Blackjack’s Shop added.

We’ve made the following updates to the game on PS4 and Xbox One today, with PC to follow tomorrow:

Gameplay Balance (Multiple Modes)

This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.

  • Submachine Guns

    • MX9

      • Adjusted 5-hit kill range up to 6m (MP only).

      • Slightly increased ADS move speed.

    • GKS

      • Adjusted 5-hit kill range up to 3m (MP only).

      • Slightly increased ADS move speed.

    • Cordite

      • Adjusted 5-hit kill range up to 3m (MP only).

      • Slightly increased ADS move speed.

    • Spitfire

      • Increased 6-hit kill range by 3m (MP only).

      • Slightly increased ADS move speed.

  • Assault Rifles

    • Maddox RFB

      • Slightly increased recoil of 1st and 2nd shots.

      • Echo Fire Operator Mod: Removed recoil penalty when equipped.

    • KN-57

      • Reduced idle sway.

      • Slightly increased 4-hit kill range by 1.5m (MP only).

    • Rampart 17

      • Reduced idle sway.

      • Slightly reduced recoil of 1st and 3rd shots.

      • Increased 4-hit kill range by 3m (MP only).

  • Tactical Rifles

    • Swordfish

      • Slightly reduced delay between bursts.

      • Reduced idle sway.

      • Penta Burst Operator Mod: Now implements standard burst delay.

  • Light Machine Guns

    • Titan

      • Reduced ADS speed.

      • Increased sprint-out time.

      • Slightly increased hip-fire spread (MP only).

      • Stock: Slightly reduced movement benefits when equipped (MP only).

  • Sniper Rifles

    • Outlaw

      • Slightly increased fire rate.

      • Greatly reduced idle sway.

      • Slightly increased ADS speed.

      • Updated ADS rechamber animation to make it easier to stay on target.

      • Recoil now centers more reliably.

      • Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).

    • SDM

      • Added aim-assist while hip-firing.

    • Koshka

      • Recoil now centers more reliably after the first shot.

  • Shotguns

    • SG12

      • Reduced visual effect of Strobe Light Operator Mod.

      • Reduced range at which Strobe Light affects aim-assist by 50%.

  • Attachments

    • Grip II

      • Reduced flinch mitigation.

  • Specialists

    • Ajax

      • Reduced 9-Bang’s flash effect duration by 25%.

      • 9-Bang is now countered more effectively by Tactical Mask.

      • Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.

      • Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.

      • Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.

      • Added a third-person sound effect for charges 2 and 3 of the 9-Bang.

    • Prophet

      • Improved Tempest accuracy.

      • Tempest charges attached to players will no longer be destroyed by explosives.

      • Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.

    • Firebreak

      • The Purifier will now properly damage the Strike Team.

    • Ruin

      • Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.

  • Perks

    • Tactical Mask

      • Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.

    • Flak Jacket

      • Increased resistance to explosive damage.

    • Cold Blooded

      • Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.

    • Dead Silence

      • Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).

  • Scorestreaks

    • Strike Team

      • Teams can now only have one Strike Team active at a time.

Multiplayer

  • Playlist Updates

    • Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:

      • TDM with 150 score limit, 15 minute time limit.

      • Domination with 200 score round limit, 400 score match limit.

      • Hardpoint with 500 score limit, 10 minute time limit.

      • Kill Confirmed with 120 score limit, 15 minute time limit.

    • Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).

    • Hardcore Search & Destroy added to Featured Category.

    • Gun Game remains in Featured Category.

  • Spawns

    • Team Deathmatch

      • Spawn adjustments made for Arsenal, Summit, and Payload.

    • Domination

      • Spawn adjustments made for Arsenal, Summit, and Payload.

    • Free For All

      • Spawn adjustments made for Arsenal, Summit, and Payload.

    • Hardpoint

      • Spawn adjustments made for Arsenal, Summit, and Payload.

      • Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.

    • Control

      • Spawn adjustments made for Arsenal, Summit, and Payload.

    • Seaside

      • Spawn adjustments made to how the spawn system evaluates enemies on Seaside.

    • Gridlock

      • Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.

  • Game Modes

    • Custom Games

      • Resolved an issue that would display friendlies as enemies on round switch in Custom Games.

      • Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.

    • Hardcore

      • Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.

      • Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.

      • Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.

      • Razor Wire no longer does team damage to teammates who melee the Razor Wire.

      • Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.

    • Heist

      • Seeker Shock Mine cost increased.

      • Hellstorm cost increased.

      • Lightning Strike cost increased.

      • Downed players will now bleed out if the last remaining player suicides.

      • The extraction waypoint is now shown at the start the round of the round.

      • Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.

    • Search & Destroy

      • Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.

      • Resolved an issue where certain Optics could have a blue or red static background when spectating.

  • CWL Custom Games

    • Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.

    • Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.

    • The following gameplay changes are enabled with this setting:

      • Barricade deals no damage, but still slows.

      • Barricade has reduced health.

      • Razor Wire deals no damage, but still slows.

      • Razor Wire has reduced health.

      • Sensor Dart only lasts 3 seconds, enough for 1 ping.

      • Tac-Deploy has a maximum of 4 spawns before it is destroyed.

      • Tac-Deploy has a reduced duration.

      • Reactor Core deals reduced damage.

      • Hellion Salvo rockets deal reduced splash damage to players.

      • Mesh Mines deal non-lethal damage.

  • Challenges

    • Hard Stop Challenge

      • Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.

  • Camo Progression

    • Weapon Reactive Camos

      • Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.

      • Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.

      • Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.

    • Hellion Salvo Launcher

      • Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.

  • Miscellaneous

    • Resolved a number of issues with camos applying to weapons incorrectly.

    • Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.

    • Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.

    • Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.

    • Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.

Zombies

  • Stability

    • Global

      • Fixed crashes where a player could be disconnected during character banter.

      • Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.

      • Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.

      • Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.

      • Fixed crashes related to invalid zombie spawn positions.

      • Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.

      • Fixed crashes that could occur when players disconnected at specific times while downed.

      • Fixed a crash that could occur when using Nowhere But There.

      • Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.

      • Fixed a crash that could occur when a player disconnected from their party while being revived.

      • Fixed a crash that could occur when a player disconnected during the Game Over screen.

      • Fixed a crash that could occur when reloading with Electric Burst active.

      • Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.

    • IX

      • Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.

      • Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.

      • Fixed a crash that could occur during a voiceover during the Main Quest.

      • Fixed a crash that could occur during the Death of Orion quest.

      • Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.

      • Fixed a crash that could occur when a player completes a challenge in IX.

    • Blood of the Dead

      • Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).

      • Fixed a crash that could occur if the player disconnected from the party while using the Overkill.

      • Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.

    • Classified

      • Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.

      • Fixed a crash that could occur when a player disconnected while teleporting.

      • Fixed a crash that could occur during character banter in Special Rounds.

      • Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.

    • Voyage of Despair

      • Fixed a crash that could occur when a player stood on a portal during the Main Quest.

      • Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.

      • Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.

  • Gameplay

    • Global

      • Increased weapon reload speed when player has all 4 Perks.

      • Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.

      • Resolved an issue where certain weapons could not properly apply attachments in the Armory.

      • Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.

      • Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.

      • Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.

      • Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.

      • Resolved an issue with delayed power-up spawns when using Extra Credit.

      • Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.

      • Resolved an issue where the XP value could turn negative when the player doesn’t earn XP in game after achieving Prestige Master.

      • Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.

    • Blood of the Dead

      • Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.

      • Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.

      • Resolved an issue where multiple Kronoriums could spawn.

      • Resolved an issue with the Magmagat taking other weapon properties when stowed.

      • Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.

    • IX

      • Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla’s lightning bolt attack.

      • Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.

      • Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.

      • Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.

      • Resolved a visual issue with the Storm Spikes during the Main Quest.

    • Classified

      • Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.

      • Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.

      • Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.

      • Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.

      • Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.

      • Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.

  • Miscellaneous

    • Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.

    • Resolved an issue where players could load into a match before the host did, resulting in no player control.

    • Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.

    • Resolved a camo issue where red spikes could protrude from a number of weapons.

    • Resolved splash art in loading screen where the wrong game mode would be shown.

    • Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.

    • Added description in Create-A-Class on rollover for Special Weapon stages.

Blackout

  • General

    • Item pickups now stream in faster at the start of a match.

    • New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.

    • Various stability improvements and bug fixes.

  • Character Missions

    • “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).

    • Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.

 

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Call of Duty: Black Ops 4 Officially Launches In October https://sudairy.com/pc/call-of-duty-black-ops-4-officially-launches-in-october/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-black-ops-4-officially-launches-in-october https://sudairy.com/pc/call-of-duty-black-ops-4-officially-launches-in-october/#respond Thu, 08 Mar 2018 19:15:38 +0000 https://playerreadyup.com/?p=1070 Call of Duty: Black Ops 4 officially has a release date. The next edition of the popular gaming series is set to launch worldwide for the PS4, Xbox One, and PC on Friday October 12th, 2018, setting gamers up for one heck of a weekend. For now only an official release date has been announced with […]

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Call of Duty: Black Ops 4 officially has a release date.

The next edition of the popular gaming series is set to launch worldwide for the PS4, Xbox One, and PC on Friday October 12th, 2018, setting gamers up for one heck of a weekend.

For now only an official release date has been announced with no details regarding campaign, multiplayer, or other modes being available at this time.

There will be a community reveal May 17, 2018.

Check out the small teaser video that dropped on Twitter today:

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Call of Duty: WW2 Official The Resistance DLC Trailer https://sudairy.com/pc/call-of-duty-ww2-official-the-resistance-dlc-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-ww2-official-the-resistance-dlc-trailer https://sudairy.com/pc/call-of-duty-ww2-official-the-resistance-dlc-trailer/#respond Sat, 27 Jan 2018 18:24:11 +0000 https://playerreadyup.com/?p=719 Call of Duty: WW2 fans are about to get a new DLC and theres a new trailer out to get everyone excited about ‘The Resistance’ DLC. The new DLC includes three new multiplayer maps, an additional war mission and more Nazi Zombies. Yay for more zombies! The DLC pack consists of three new multiplayer maps: […]

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Call of Duty: WW2 fans are about to get a new DLC and theres a new trailer out to get everyone excited about ‘The Resistance’ DLC.

The new DLC includes three new multiplayer maps, an additional war mission and more Nazi Zombies. Yay for more zombies!

The DLC pack consists of three new multiplayer maps: Valkyrie, Anthropoid, and Occupation.

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Call Of Duty: WW2 Release Trailers Introducing 4 Main Characters https://sudairy.com/pc/call-of-duty-ww2-release-trailers-introducing-4-main-characters/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-ww2-release-trailers-introducing-4-main-characters https://sudairy.com/pc/call-of-duty-ww2-release-trailers-introducing-4-main-characters/#respond Wed, 20 Sep 2017 14:55:43 +0000 https://playerreadyup.com/?p=218 Activision has now released four trailers introducing gamers to the 4 main characters in the upcoming Call of Duty: WW2. The videos, posted below, get you acquainted to Red Daniels, Turner, Zussman and Pierson. Call of Duty: WWII releases for PlayStation 4, Xbox One, and PC on November 3rd.  

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Activision has now released four trailers introducing gamers to the 4 main characters in the upcoming Call of Duty: WW2.

The videos, posted below, get you acquainted to Red Daniels, Turner, Zussman and Pierson.

Call of Duty: WWII releases for PlayStation 4, Xbox One, and PC on November 3rd.

 

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Call Of Duty: WW2 Beta Feedback Detailed https://sudairy.com/pc/call-of-duty-ww2-beta-feedback-detailed/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-ww2-beta-feedback-detailed https://sudairy.com/pc/call-of-duty-ww2-beta-feedback-detailed/#respond Tue, 29 Aug 2017 19:26:08 +0000 https://playerreadyup.com/?p=160 As Call of Duty: WWII beta’s first weekend came to a close a lot of feedback has been aired out and now developer Sledgehammer Games has thanked fans for the BETA testing process. The beta’s second weekend begins on September 1st. Below you can see the key feedback from Sledgehammer, which was posted on the developer’s website. Key Items […]

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As Call of Duty: WWII beta’s first weekend came to a close a lot of feedback has been aired out and now developer Sledgehammer Games has thanked fans for the BETA testing process.

The beta’s second weekend begins on September 1st.

Below you can see the key feedback from Sledgehammer, which was posted on the developer’s website.

Key Items Being Worked On For Beta Weekend 2:

  • It has come to our attention that some users are seeing an incorrect error message saying servers are down when they are not.
  • We have identified a rare bug where users are seeing a false message about players being kicked from their parties. We have identified and fixed the issue.
  • We are aware of a bug that prompts you to “Unlock and Equip” an item, but it only unlocks the item and does not equip. We are working on fixing this. (It’s annoying to us too.)
  • Some of the battle chatter and hit marker audio still requires some fine tuning. Specifically, the NPC call outs of enemy positions need some addressing.
  • There is a bug that is causing some party members to lose connection with the lobby host.

Features And Adjustments To Be Made For For Launch Or Later:

  • Adjusting Dom kills to 100pts, from 50.
  • Increasing TDM end match score to 100.
  • Hit feedback improvements, including better audio and more obvious headshot indicator
  • Reducing Molotov to x1 per Scorestreak.
  • Sprint out to ADS time refinement.
  • Incendiary Shells as default off, and perhaps need to be nerfed.
  • Paratrooper strength / cost balancing.
  • Recon Aircraft too vulnerable to rifle damage.
  • Color Blind support option.
  • Bumper Jumper and other key controller configs.

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